Badger html







Badger [26 Points]






Created using PCGen 5.16.2 on 27-Apr-2010



 
 
 
 







WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE REDUCTION

SPEED
HP
Hit Points
45




  
Walk 20 ft.








BASE ATTACK
Bonus
+5













SPECIAL ATTACKS
Favored Enemy (Humanoid (Gnoll)), Favored Enemy (Vermin)
SPECIAL QUALITIES
Animal Companion, Archery Combat Style, +4 Dodge bonus to Armor Class against monsters of the giant type, +1 racial bonus on attack rolls against orcs and goblinoids, +2 racial bonus on saving throws against poison, +2 racial bonus on saving throws against spells and spell-like effects, Stability, Stonecunning, +2 racial bonus on Appraise and Craft checks that are related to stone or metal, Wild Empathy



FEATS
Armor Proficiency (Light), Endurance, Martial Weapon Proficiency, Point Blank Shot, Precise Shot, Rapid Shot, Shield Proficiency, Simple Weapon Proficiency, Track


LANGUAGES
Common, Dwarven






SPELLS







 Ranger 0
1
2
3
4
0
1
0
0
0
1:

Alarm (DC:)Animal Messenger (DC:13)Calm Animals (DC:13)
Charm Animal (DC:13)Delay Poison (DC:13)Detect Animals or Plants (DC:)
Detect Poison (DC:)Detect Snares and Pits (DC:)Endure Elements (DC:13)
Entangle (DC:13)Hide from Animals (DC:13)Jump (DC:13)
Longstrider (DC:)Magic Fang (DC:13)Pass without Trace (DC:13)
Read Magic (DC:)Resist Energy (DC:13)Speak with Animals (DC:)
Summon Nature's Ally I (DC:)
 * = Domain/Specialty Spell




























ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Leather
Light
+2
+6
+0
10






SHIELD
TYPE
AC

CHECK
SPELL FAILURE






ITEMS

AC















*Leather
TYPEARMOR BONUSMAX DEX BONUS
Light
+2
+6
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
+0
10



TYPEARMOR BONUSMAX DEX BONUS



CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES





EQUIPMENT ( - //)

x Arrows (50)
   x Leather
  
x Backpack
   x Masterwork Longbow
  
x Bedroll
   x Explorer's Outfit
  
x Crowbar
   x Potion of Cure Light Wounds
  
x Dagger
   x Rope (Hempen/50 Ft.)
  
x Grappling Hook
   x Thieves' Tools
  
x Hammer
   x Waterskin (Filled)
  
x Holy Symbol (Wooden)
  





AMMUNITION
Arrows (50)
☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐


PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.16.2 on 27-Apr-2010








EQUIPMENT

ITEM LOCATION QTY WT. GP COST
 Arrows (50)



















































Equipped
1
7.5
2.5
 Backpack

Carried
1
2
2
 Bedroll

Backpack
1
5
0.1
 Crowbar

Backpack
1
5
2
 Dagger

Backpack
1
1
2
 Grappling Hook

Backpack
1
4
1
 Hammer

Backpack
1
2
0.5
 Holy Symbol (Wooden)

Equipped
1
0
1

ITEM LOCATION QTY WT. GP COST
 Leather

Equipped
1
15
10
 Masterwork Longbow

Equipped
1
3
375
 Explorer's Outfit

Equipped
1
8
0
 Potion of Cure Light Wounds


Backpack
1
0
50
 Rope (Hempen/50 Ft.)

Backpack
1
10
1
 Thieves' Tools

Backpack
1
1
30
 Waterskin (Filled)

Backpack
1
4
1
TOTAL WEIGHT CARRIED/VALUE   59.5 lbs. 478.1 gp



WEIGHT ALLOWANCE
Light 38 Medium 76 Heavy 115





FEATS
Armor Proficiency (Light), Endurance, Martial Weapon Proficiency, Point Blank Shot, Precise Shot, Rapid Shot, Shield Proficiency, Simple Weapon Proficiency, Track


MONEY



 

 












SPECIAL ATTACKS
Favored Enemy (Humanoid (Gnoll)), Favored Enemy (Vermin)
SPECIAL QUALITIES
Archery Combat Style










PROFICIENCIES
Axe (Throwing), Battleaxe, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Spiked Armor, Sword (Bastard), Sword (Short), Trident, Unarmed Strike, Urgrosh (Dwarven), Waraxe (Dwarven), Warhammer






LANGUAGES
Common, Dwarven












SPELLS







 Ranger 0
1
2
3
4
0
1
0
0
0
1:

Alarm (DC:)Animal Messenger (DC:13)Calm Animals (DC:13)
Charm Animal (DC:13)Delay Poison (DC:13)Detect Animals or Plants (DC:)
Detect Poison (DC:)Detect Snares and Pits (DC:)Endure Elements (DC:13)
Entangle (DC:13)Hide from Animals (DC:13)Jump (DC:13)
Longstrider (DC:)Magic Fang (DC:13)Pass without Trace (DC:13)
Read Magic (DC:)Resist Energy (DC:13)Speak with Animals (DC:)
Summon Nature's Ally I (DC:)
 * = Domain/Specialty Spell









FEATS
NAME DESCRIPTION
Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Endurance You gain a +4 bonus on checks relating to stamina or extended physical activity. Also, you may sleep in light or medium armor without becoming fatigued.
Martial Weapon Proficiency Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.
Point Blank Shot You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Precise Shot You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll.
Rapid Shot You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round takes a -2 penalty. You must use the full attack action to use this feat.
Shield Proficiency You can use a shield and take only the standard penalties.
Simple Weapon Proficiency You make attack rolls with simple weapons normally.
Track To find tracks or to follow them for 1 mile requires a successful Survival check. You must make another Survival check every time the tracks become difficult to follow.








Created using PCGen 5.16.2 on 27-Apr-2010


SPELLS







 Ranger 0
1
2
3
4
  Per Day 0
1
0
0
0
1:

Alarm (DC:)Animal Messenger (DC:13)Calm Animals (DC:13)Charm Animal (DC:13)
Delay Poison (DC:13)Detect Animals or Plants (DC:)Detect Poison (DC:)Detect Snares and Pits (DC:)
Endure Elements (DC:13)Entangle (DC:13)Hide from Animals (DC:13)Jump (DC:13)
Longstrider (DC:)Magic Fang (DC:13)Pass without Trace (DC:13)Read Magic (DC:)
Resist Energy (DC:13)Speak with Animals (DC:)Summon Nature's Ally I (DC:)
 * = Domain/Specialty Spell












Created using PCGen 5.16.2 on 27-Apr-2010

Prepared Spells
Ranger



Level 1


Detect Snares and Pits (DC:)
















* = Domain/Specialty Spell













Created using PCGen 5.16.2 on 27-Apr-2010



Ranger
Spells
LEVEL 0 1 2 3 4
KNOWN 0 0 0 0 0
PER DAY 0 1 0 0 0


LEVEL 1
Alarm
DC:
Save: None
Time: 1 standard action
Duration: 4 hours [D]
Rng: Close (30 ft.)
Comp: V, S, F/DF
SR: No
School: Abjuration

☐☐☐
Effect:  Wards an area for 4 hours.
Source:  SpellsA-B.rtf
Target Area:   20-ft.-radius emanation centered on a point in space
Caster Level:   2
Animal Messenger
DC: 13
Save: None; see text
Time: 1 standard action
Duration: 2 days
Rng: Close (30 ft.)
Comp: V, S, M
SR: Yes
School: Enchantment

☐☐☐
Effect:  Sends a Tiny animal to a specific place.
Source:  SpellsA-B.rtf
Target Area:   One Tiny animal
Caster Level:   2
Calm Animals
DC: 13
Save: Will negates; see text
Time: 1 standard action
Duration: 2 minutes
Rng: Close (30 ft.)
Comp: V, S
SR: Yes
School: Enchantment

☐☐☐
Effect:  Calms 2d4 + 2 HD of animals.
Source:  SpellsC.rtf
Target Area:   Animals within 30 ft. of each other
Caster Level:   2
Charm Animal
DC: 13
Save: Will negates
Time: 1 standard action
Duration: 2 hours
Rng: Close (30 ft.)
Comp: V, S
SR: Yes
School: Enchantment

☐☐☐
Effect:  Makes one animal your friend.
Source:  SpellsC.rtf
Target Area:   One animal
Caster Level:   2
Delay Poison
DC: 13
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 2 hours
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Conjuration

☐☐☐
Effect:  Stops poison from harming subject for 2 hours.
Source:  SpellsD-E.rtf
Target Area:   Creature touched
Caster Level:   2
Detect Animals or Plants
DC:
Save: None
Time: 1 standard action
Duration: Concentration, up to 20 minutes [D]
Rng: Long (480 ft.)
Comp: V, S
SR: No
School: Divination

☐☐☐
Effect:  Detects kinds of animals or plants.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Caster Level:   2
Detect Poison
DC:
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (30 ft.)
Comp: V, S
SR: No
School: Divination

☐☐☐
Effect:  Detects poison in one creature or small object.
Source:  SpellsD-E.rtf
Target Area:   One creature, one object, or a 5-ft. cube
Caster Level:   2
Detect Snares and Pits
DC:
Save: None
Time: 1 standard action
Duration: Concentration, up to 20 minutes [D]
Rng: 60 ft.
Comp: V, S
SR: No
School: Divination

☐☐☐
Effect:  Reveals natural or primitive traps.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Caster Level:   2
Endure Elements
DC: 13
Save: Will negates (harmless)
Time: 1 standard action
Duration: 24 hours
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Abjuration

☐☐☐
Effect:  Exist comfortably in hot or cold environments.
Source:  SpellsD-E.rtf
Target Area:   Creature touched
Caster Level:   2
Entangle
DC: 13
Save: Reflex partial; see text
Time: 1 standard action
Duration: 2 minutes [D]
Rng: Long (480 ft.)
Comp: V, S, DF
SR: No
School: Transmutation

☐☐☐
Effect:  Plants entangle everyone in 40-ft.-radius circle.
Source:  SpellsD-E.rtf
Target Area:   Plants in a 40-ft.-radius spread
Caster Level:   2
Hide from Animals
DC: 13
Save: Will negates (harmless)
Time: 1 standard action
Duration: 20 minutes [D]
Rng: Touch
Comp: S, DF
SR: Yes
School: Abjuration

☐☐☐
Effect:  Animals can't perceive 2 subjects.
Source:  SpellsH-L.rtf
Target Area:   2 creatures touched
Caster Level:   2
Jump
DC: 13
Save: Will negates (harmless)
Time: 1 standard action
Duration: 2 minutes [D]
Rng: Touch
Comp: V, S, M
SR: Yes
School: Transmutation

☐☐☐
Effect:  Subject gets +[10*[floor1,3]] enhancement bonus on Jump checks.
Source:  SpellsH-L.rtf
Target Area:   Creature touched
Caster Level:   2
Longstrider
DC:
Save: None
Time: 1 standard action
Duration: 2 hours [D]
Rng: Personal
Comp: V, S, M
SR: No
School: Transmutation

☐☐☐
Effect:  Increases your speed.
Source:  SpellsH-L.rtf
Target Area:   You
Caster Level:   2
Magic Fang
DC: 13
Save: Will negates (harmless)
Time: 1 standard action
Duration: 2 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Transmutation

☐☐☐
Effect:  One natural weapon of subject creature gets +1 on attack and damage rolls.
Source:  SpellsM-O.rtf
Target Area:   Living creature touched
Caster Level:   2
Pass without Trace
DC: 13
Save: Will negates (harmless)
Time: 1 standard action
Duration: 2 hours [D]
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Transmutation

☐☐☐
Effect:  2 subjects leaves no tracks.
Source:  SpellsP-R.rtf
Target Area:   2 creatures touched
Caster Level:   2
Read Magic
DC:
Save: None
Time: 1 standard action
Duration: 20 minutes
Rng: Personal
Comp: V, S, F
SR: No
School: Divination

☐☐☐
Effect:  Read scrolls and spellbooks.
Source:  SpellsP-R.rtf
Target Area:   You
Caster Level:   2
Resist Energy
DC: 13
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 20 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Abjuration

☐☐☐
Effect:  Ignores first 0 points of damage/attack from specified energy type.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   2
Speak with Animals
DC:
Save: None
Time: 1 standard action
Duration: 2 minutes
Rng: Personal
Comp: V, S
SR: No
School: Divination

☐☐☐
Effect:  You can communicate with animals.
Source:  SpellsS.rtf
Target Area:   You
Caster Level:   2
Summon Nature's Ally I
DC:
Save: None
Time: 1 round
Duration: 2 rounds [D]
Rng: Close (30 ft.)
Comp: V, S, DF
SR: No
School: Conjuration

☐☐☐
Effect:  Calls creature to fight.
Source:  SpellsS.rtf
Target Area:   One summoned creature
Caster Level:   2
* = Domain/Specialty Spell










Created using PCGen 5.16.2 on 27-Apr-2010

Prepared Spells
Ranger



Level 1


Detect Snares and Pits (DC:)
















* = Domain/Specialty Spell










Created using PCGen 5.16.2 on 27-Apr-2010

Badger
Badger's portrait
Dwarf
RACE
50
AGE
4' 0"
HEIGHT
151 lbs.
WEIGHT
Dark Brown
EYE COLOR
Fair
SKIN COLOR
Sandy
HAIR COLOR
Shaved head (and beard)
HAIR LENGTH

PHOBIAS
Exteremely Loyal; Gruff
PERSONALITY TRAITS

INTERESTS

SPOKEN STYLE
Description

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